Project Marvin – 003 – Inventory and dialogues

So we ditched the voice acting for now and got to work on a dialog system instead. Maybe we will get back to our soothing voices, but for now, this is good enough.

Also overhauled the entire Clickable/Interactable item system with an inventory.

Despite some navmesh/terrain/animation/collider-issues, things are really coming along nicely.

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