Starting out as a programmer with over a decade of programming experience in the corporate segment, I believed it was time to turn the page. Not so much as switching jobs, but just a thing on the side and rekindle the love for creating things through code and found a new hobby, love and some might even call it an obsession, in game development.

Not afraid to flex my artistic muscles, I soon started to use Blender to create my own (mainly prototyping) assets and use them in Unity 3D, which so far has always been the weapons of choice.

After nearly a year of following courses, trial and error, but still learning every day, I felt it was time to channel all of this knowledge into setting up a game studio. The plan for “Overloading Game Studio” was born.