It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
Remember this project? It might look different than you recall and then you are entirely correct. We kinda started over. The code was becoming cluttered and we had some performance issues, so we started to build it up again from scratch. Using the parts we knew where good and wend on from there.
Next we are implementing the obstacles to swirl around and having a look at other traffic to avoid.
Although we have this new project to work on, that does not mean we stopped working on the other ones. In our latest build for “Burning Rubber”, we now have Google Play Services and achievements!
That proud feeling of actually seeing your game or prototype work on a device other than the development machine.
We’ve made a lot of changes over the last month and there is still a lot to be done, but we really wanted check out the journey towards releasing a game on the store and decided to make this closed Alpha happen.
For now we’ve only pushed it to the Google App Store, but fear not, Apple-enthusiasts, you are not forgotten. We hope to make it available for iOS in the weeks to come.
If you want to participate in our Alpha test panel, please contact us on the contact page and make sure to select the “Alpha test request”. The only requirement is that you fill in a short survey afterwards and that we can keep bothering you with questions. 😉
Working on a new prototype. It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
For the first time we are using procedural generation for nearly everything.