Finished the landing-scene animation. Baking the smoke and fire was quite a challenge on my laptop. Next time I think I’ll just use the smoke coming out of it while rendering the animation😋. Don’t forget to like and subscribe if you want to see more of this coming your way😉.
Have been working on a Mars Lander and wanted to share my progress. Needs some work on the engine-burst and the environment, but pretty happy with the result so far.
Also started animating the landing and working on some small tutorials with things I ran into creating the lander. Hope to post them in the near future. As always all feedback is welcome.
This has become our intro which we will use in future videos or games. It is finished for now, but we still have tons of ideas to improve or change. Any suggestions are more than welcome and don’t forget to like and subscribe.
Just a quick prototype video on using the Ultimate Character Controller by Opsive and our hub environment, the 7yo boy’s bedroom.
We’ve been doodling a bit and after a couple of hours this came out. What do you think? Should we use it as some sort of enemy in Project “Life…”?
We started to use the Ultimate Character Controller by Opsive today and it already is such a relief. Not having to code these things means we can shift our main focus to level design and everything else. Just awesome!
Did some changes to the medieval scene. Pretty happy with it, so a good moment to share it with you
While we are working on larger projects, we also try to focus on some minor details in the scenes. In the medieval scene we have a pond, and what is a pond without some nice looking water-lilies? Does it look real, or need some more attention?
We’ve been working on this medieval scene. Not quite there, but interested in feedback from you. What do you think? Improvements, need to add stuff? Any thoughts are welcome.
If we were to make #GameDevTutorial videos or maybe even a full blown #GameDevCourse, where would you like to start? As an absolute beginner and learn to code first or jump right into #Unity3d or #Blender and start creating? #PreparingFor2020