This pack contains simple/subset and emissive decals and are all created with the maximum settings (4x Anti Aliasing, 1024 Resolution).
Download the zipfile and extract the folder “Overloading Decal Pack 1” in your Decal Machine folder. Check the General preferences tab of Decal Machine where this folder is located. By default this would be:
Finished the landing-scene animation. Baking the smoke and fire was quite a challenge on my laptop. Next time I think I’ll just use the smoke coming out of it while rendering the animation😋. Don’t forget to like and subscribe if you want to see more of this coming your way😉.
Have been working on a Mars Lander and wanted to share my progress. Needs some work on the engine-burst and the environment, but pretty happy with the result so far. Also started animating the landing and working on some small tutorials with things I ran into creating the lander. Hope to post them in the near future. As always all feedback is welcome.
This has become our intro which we will use in future videos or games. It is finished for now, but we still have tons of ideas to improve or change. Any suggestions are more than welcome and don’t forget to like and subscribe.
We started to use the Ultimate Character Controller by Opsive today and it already is such a relief. Not having to code these things means we can shift our main focus to level design and everything else. Just awesome!
While we are working on larger projects, we also try to focus on some minor details in the scenes. In the medieval scene we have a pond, and what is a pond without some nice looking water-lilies? Does it look real, or need some more attention?