Project Marvin

Project “MARVIN” is a Diablo-style RPG, inspired by the blockbuster “The Martian”. The game is set after a mechanical failure occurred during the return trip from a distant Mars-like planet. As our unlikely hero, you must triumph through the harsh environment of this planet, find ways to contact home and battle that what is lurking in the shadows.

HDRP update and enemy behaviour

Although “Life…” has become our new pet-project we still want to progress our first ever project called “Project Marvin”.

With the coming of Unity 2019.2 we’ve chosen to use the High Definition Render Pipeline (HDRP) to get the most awesome graphics. Also overhauling the complete terrain, lighting and pretty much every system we previously had in place, to get most out of this new version of Unity 3D.

Unlike you’ve seen in our previous clips, to make the game more interesting, we are now introducing enemies. As of now they can patrol, chase, search, attack and of course return to their patrolling route.

Are you a fan?

Another extension to the Mars Assembly Building. Almost nearing the point of progressing Project Marvin from where we left off.

Will CAS survive…? Do we have all the tools and knowledge to go from surviving, to actually living in this harsh environment?

Project Marvin – 004 – The road so far

After a couple of weeks we finally found time to put some time into this project again. Removed some clutter, restructured and refactored a bunch to get more clarity on where we currently stand.

First of all, let me tell you the the synopsis of the game, before we dive into the progress we made:
Project “MARVIN” is a Diablo-style RPG, inspired by the blockbuster “The Martian”. The game is set after a mechanical failure occurred during the return trip from a distant Mars-like planet. As our unlikely hero, you must triumph through the harsh environment of this planet, find ways to contact home and battle that what is lurking in the shadows.

Pretty exciting stuff, isn’t it?!

So now, what have we been doing so far and what we are planning to do:
– Basic game machanics like movement, health, energy (mana), minimap are done
– Dialogue-/Quest- and Inventorysystems are in place
– A bit of UI, but that could use a good overhaul
– We need some more animations and assets to progress the story
– Obviously more quests and put a little more “oomph” in it
– Maybe even thinking about multi-platform controls
– And overall improvements of the systems already in place

All in all, not a bad result for a two-man team, only started learning game development in Unity/C# a couple of months back.