HDRP update and enemy behaviour

Although “Life…” has become our new pet-project we still want to progress our first ever project called “Project Marvin”.

With the coming of Unity 2019.2 we’ve chosen to use the High Definition Render Pipeline (HDRP) to get the most awesome graphics. Also overhauling the complete terrain, lighting and pretty much every system we previously had in place, to get most out of this new version of Unity 3D.

Unlike you’ve seen in our previous clips, to make the game more interesting, we are now introducing enemies. As of now they can patrol, chase, search, attack and of course return to their patrolling route.

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