Smashing and destroying things in games is always so satisfying. It still looks rough around the edges but the basics are there.
To make this happen we made a weapon/ability system which is quite stable at the moment. To do damage we needed some sort of a damage/health system, so that was also setup. Not only usable for objects, but also for any enemies in the future. They will probably not fall apart like the crates, but who knows 🙂