Redo of all animations

Currently we are in the process of a large animation-do-over. We decided to create an aiming mechanisme to let the player shoot things, but with that we felt the need to start from scratch with our animations to ensure a more natural transition into the unarmed or armed state.

This short clip shows our new walk animation. In the days to follow we will work on running and jumping, but also creating the aiming animations.

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