I don’t think we have to sign him up at the dentist’s just yet, but it sure was fun modeling these chompers.
So the base model is nearing its final form. We’ve chosen to go for a cartoonish style character, which should resemble a 5 or 6 year old boy, once finished. Obviously the forehead is quite big at this stage, try to picture it with hair on it, but I think we will reduce that big melon a bit when we get to the hairy part. 😅
We are going to work on the details now. The eyes, the mouth (with teeth), the feet and as we go, trying to improve the base model as well. Getting more details in the hands by adding fingernails for example.
Do you find these kind of post interesting? Should we post more or less? Tell us what you think 😉
I never could draw, let alone draw hands. In 3D modeling it isn’t much better, but we’ll get there. I’m glad we chosen to go for a cartoonish look, so it doesn’t have to be that detailed. 😅
We are sprucing up our nursery-scene for project “Life…” with some props. Do you have any suggestions which objects should definitely be
present in such a surrounding? 🍼 👶
We started blocking out our main character. We have some ideas, but please, let us hear yours. Should we go for a cartoony look or more realistic?
If you want to stay updated on the development of this character and others, please consider becoming a patron. (https://www.patreon.com/overloading)
We’ve put this small intro scene together, building up to the main game menu and trying to capture the feel of the game we are aiming for. It is still a rough version, but we are very happy with it.
What do you guys think?
Project “Life…” as we call it right now, is a game, where we go through all phases of life. The joy of a newborn, the happiness of growing up to be a well balanced person. The pain and suffering of loss, and when your world turns grey, find the color and happiness in your fantasy-world and bring that back to the real world.