Just a quick prototype video on using the Ultimate Character Controller by Opsive and our hub environment, the 7yo boy’s bedroom.
We’ve been doodling a bit and after a couple of hours this came out. What do you think? Should we use it as some sort of enemy in Project “Life…”?
We started to use the Ultimate Character Controller by Opsive today and it already is such a relief. Not having to code these things means we can shift our main focus to level design and everything else. Just awesome!
We are switching out the nursery for a 7yo boy’s bedroom, as it is more fitting for the story we have in mind.
Did some changes to the medieval scene. Pretty happy with it, so a good moment to share it with you
While we are working on larger projects, we also try to focus on some minor details in the scenes. In the medieval scene we have a pond, and what is a pond without some nice looking water-lilies? Does it look real, or need some more attention?
We’ve been working on this medieval scene. Not quite there, but interested in feedback from you. What do you think? Improvements, need to add stuff? Any thoughts are welcome.
If we were to make #GameDevTutorial videos or maybe even a full blown #GameDevCourse, where would you like to start? As an absolute beginner and learn to code first or jump right into #Unity3d or #Blender and start creating? #PreparingFor2020
We know it has been quiet here for the last couple of weeks, but not to worry! We are preparing great stuff for next year!
As mentioned previously, we are dusting off old projects, running them through a new version of Unity, fix what needs fixing and getting them ready as far as a simple game loop.
Although you won’t see it in the video, the game loop of dying by the hand of these zombies and restarting, is finished. We still need a win-scenario though and obviously a lot more still to do as everything is very clunky and unpolished, but happy with how far we’ve come with our first zombie-survival-horror-prototype.