Redo of all animations

Currently we are in the process of a large animation-do-over. We decided to create an aiming mechanisme to let the player shoot things, but with that we felt the need to start from scratch with our animations to ensure a more natural transition into the unarmed or armed state.

This short clip shows our new walk animation. In the days to follow we will work on running and jumping, but also creating the aiming animations.

Stitching it together

So it has been a while since we last uploaded a video for Project “Life…”, but that doesn’t mean we’ve not worked on it. Not as much as we wanted, because real life intervened, but none the less.

In this clip we tried to show you a complete picture of what we got so far. From all the rough animations, till stitching levels together with some sort of portal. Opening doors and making the game pop just a little bit more with the help of post processing.

Now we really want to focus on getting the levels larger and packed with cool puzzles for the player to solve.

Are you a fan?

Another extension to the Mars Assembly Building. Almost nearing the point of progressing Project Marvin from where we left off.

Will CAS survive…? Do we have all the tools and knowledge to go from surviving, to actually living in this harsh environment?

Dem bones

🎵 Shoulder bone connected to the neck bone. Neck bone connected to the head bone.🎵

Although the model is not completely finished, we wanted to start rigging it and maybe putting it in the game to start development of the basic mechanics and animations.

Socks and hair

We got the basic components down, like the body, shirt, pants, shoes and yes, also socks. You gotta have socks!

Anyway, over the next few days we are going into the details. Texturing and sculpting, to make our main character really come to live and win over our hearts.

Not sure on the hair  though. Whether or not to go with realistic hair or just a solid shape. We’ll see how that goes after putting the detail in, but please, share your thoughts in the comments!