Currently we are in the process of a large animation-do-over. We decided to create an aiming mechanisme to let the player shoot things, but with that we felt the need to start from scratch with our animations to ensure a more natural transition into the unarmed or armed state.
This short clip shows our new walk animation. In the days to follow we will work on running and jumping, but also creating the aiming animations.
So it has been a while since we last uploaded a video for Project “Life…”, but that doesn’t mean we’ve not worked on it. Not as much as we wanted, because real life intervened, but none the less.
In this clip we tried to show you a complete picture of what we got so far. From all the rough animations, till stitching levels together with some sort of portal. Opening doors and making the game pop just a little bit more with the help of post processing.
Now we really want to focus on getting the levels larger and packed with cool puzzles for the player to solve.
Our first tour in the Mars Assembly Building. Still a lot of work to be done, but this is a good impression of what Project Marvin is going to look like inside the building. As always feedback and tips are very welcome.
Trying to get more “Life…” into the nursery with some cool props, like this children’s cart. What should we do next? A ball? A teddy bear? There should definitely be a teddy bear in the room, but please share your thoughts.
This is a clip of the first animation and mechanics test for “Life…”. At this moment the character can walk and jump. The mechanics are there for running, but we are yet to finish the animation for it.
What is a nursery without a crib mobile? A must have for our new game-concept Life… Still needs work on the fluffy look of the attributes, but we’ll get there ;-). Stay tuned for new updates on where Life… is going.