Project Drop – 002 – Additional levels

We’ve added some additional levels to get the creative juices flowing. Obstacles in the form of cranes on the boat, even making them move to block the helicopter reaching the helipad.

We’ve got tonnes of ideas, like; night vision, shooting turrets, dropping off crates, mid-air refuel, but maybe you have some crazy ideas as well, so please share in the comments!

Project Drop – 001 – Prototyping

This game is loosely based on the 1986 classic “Thrust”. Battle gravity and avoid obstacles to pilot your helicopter from one point to the next, before you run out of fuel!

Currently we are in a stage of prototyping and made the first preliminary level. Obviously still a lot to be done.

Project Sidewinder – 002 – Smashing things

Smashing and destroying things in games is always so satisfying. It still looks rough around the edges but the basics are there.

To make this happen we made a weapon/ability system which is quite stable at the moment. To do damage we needed some sort of a damage/health system, so that was also setup. Not only usable for objects, but also for any enemies in the future. They will probably not fall apart like the crates, but who knows 🙂

Project Drop

This game is loosely based on the 1986 classic “Thrust”. Battle gravity and avoid obstacles to pilot your helicopter from one point to the next, before you run out of fuel!

Project Marvin – 004 – The road so far

After a couple of weeks we finally found time to put some time into this project again. Removed some clutter, restructured and refactored a bunch to get more clarity on where we currently stand.

First of all, let me tell you the the synopsis of the game, before we dive into the progress we made:
Project “MARVIN” is a Diablo-style RPG, inspired by the blockbuster “The Martian”. The game is set after a mechanical failure occurred during the return trip from a distant Mars-like planet. As our unlikely hero, you must triumph through the harsh environment of this planet, find ways to contact home and battle that what is lurking in the shadows.

Pretty exciting stuff, isn’t it?!

So now, what have we been doing so far and what we are planning to do:
– Basic game machanics like movement, health, energy (mana), minimap are done
– Dialogue-/Quest- and Inventorysystems are in place
– A bit of UI, but that could use a good overhaul
– We need some more animations and assets to progress the story
– Obviously more quests and put a little more “oomph” in it
– Maybe even thinking about multi-platform controls
– And overall improvements of the systems already in place

All in all, not a bad result for a two-man team, only started learning game development in Unity/C# a couple of months back.

Project Marvin – 003 – Inventory and dialogues

So we ditched the voice acting for now and got to work on a dialog system instead. Maybe we will get back to our soothing voices, but for now, this is good enough.

Also overhauled the entire Clickable/Interactable item system with an inventory.

Despite some navmesh/terrain/animation/collider-issues, things are really coming along nicely.

Project Marvin

Project “MARVIN” is a Diablo-style RPG, inspired by the blockbuster “The Martian”. The game is set after a mechanical failure occurred during the return trip from a distant Mars-like planet. As our unlikely hero, you must triumph through the harsh environment of this planet, find ways to contact home and battle that what is lurking in the shadows.