If we were to make YouTube-tutorial videos about Unity 3D or Blender, what would you like us to cover?
Thank you so much for being here, following us on this outlet and being (sometimes brutally) honest. Have you already checked out our website or other social outlets? It would mean the world to us if you would kindly follow/subscribe on our socials, spread the word, tell us what kind of content you would like to see on there and maybe even become our patron. Help us to fulfill our childhood dream of being a creator of awesome games.
We’ve put this small intro scene together, building up to the main game menu and trying to capture the feel of the game we are aiming for. It is still a rough version, but we are very happy with it.
What do you guys think?
As of today we have our very own Patreon-page!
Feel free to support us in any which way you want, whether it is through becoming a patron or just spreading the word. This Patreon-page is more of an incentive for us to spend time and give back to the community we love and just make awesome content for you guys!
Project “Life…” as we call it right now, is a game, where we go through all phases of life. The joy of a newborn, the happiness of growing up to be a well balanced person. The pain and suffering of loss, and when your world turns grey, find the color and happiness in your fantasy-world and bring that back to the real world.
That proud feeling of actually seeing your game or prototype work on a device other than the development machine.
We’ve made a lot of changes over the last month and there is still a lot to be done, but we really wanted check out the journey towards releasing a game on the store and decided to make this closed Alpha happen.
For now we’ve only pushed it to the Google App Store, but fear not, Apple-enthusiasts, you are not forgotten. We hope to make it available for iOS in the weeks to come.
If you want to participate in our Alpha test panel, please contact us on the contact page and make sure to select the “Alpha test request”. The only requirement is that you fill in a short survey afterwards and that we can keep bothering you with questions. 😉
Working on a new prototype. It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
For the first time we are using procedural generation for nearly everything.
It is an infinite runner, inspired bij Konami’s Road Fighter from 1984 on the MSX.
We’ve added some additional levels to get the creative juices flowing. Obstacles in the form of cranes on the boat, even making them move to block the helicopter reaching the helipad.
We’ve got tonnes of ideas, like; night vision, shooting turrets, dropping off crates, mid-air refuel, but maybe you have some crazy ideas as well, so please share in the comments!